![]() ![]() ![]() When certain items were stored in the crates.After you had built or crafted a certain item or brought an item back to your island.Similarly, did you notice if the disconnects, desyncs or inability to see items in crates occured after….When you are further apart in the game… etc.If you experience disconnects in the save, have you noticed any common occurances that result in your disconnects - eg:.What region are you using for the multiplayer save? (if you’ve tried multiple regions please let me know if performed better than others).What brand of router and ISP do you both use?.In your console network settings, what NAT type is displayed? If Player 2 and the host have two different NAT types, please confirm for me which is which.What connection type are you both using? (wired, wifi, 4/5G).Are you both in the same household using the same connection, or seperate households?.Have you updated to version v2107, and did this issue occur in the previous version for you?.If you’ve experienced this issue, if you wouldn’t mind answering the following, I can pass this into onto the team so they can continue to investigate this issue. They have managed to replicate the issue internally but only under some only under some more severe connection issue simulations and are asking the community for more info regarding their individual setups and experiences as there can be a large number of variations. The team are continuing their efforts and are looking into the connection between this issue, disconnects and desyncs in multiplayer. I’ll add this info to the very top post also… If the game could respawn them on load in as if they were a crate found in a ship, because those work fine for P2, it’d probably solve the issue. The issue is not present with Fires or Water Stills which hold Palm Fronds, or with storage on rafts (life raft at start of game or shelving) so I also believe it has to do with the fact that crates are moveable and not fixed. From my point of view, or my game, they are not viewed as Player 1 inventory either. That is why, for me, it generates the items as if they were laying there, not stored. This seems to be an issue with individual inventory where the game saves crate inventory as Player 1 inventory and does not transfer it to the incoming player. I’m sure this could be exploited as a farming glitch but it just ruins the game for us. So there will be two of whatever item we have. Occasionally, Player 1 sees this as well but the inventory is visible to him. I can then pick the crate up and some of the items are there and can be interacted with (picked up, dragged, etc). When I look into the crate, there is nothing there in the inventory but the items seemingly spawn within the physical crate. I will start of that I am Player 2 just so I can refer to this as grom my point of view. I have two Player 2 issues, one being this crate one, although mine is a little different. ![]()
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